This hero is a ranged agility hero possessing abilities that inflict superb burst damage from varying distances. Whether near or far, Shadow Fiend is able to release incredible offensive power, both physical and magical. Shadow Fiend's true power comes from the souls he takes, making him more dangerous every time he kills. With enough souls, he can release all of the captured souls in a devastating burst, dealing more damage to enemies that are closer to him. Shadow Fiend is a carry who is powerful at all stages of the game, a trait most carries don't share. He can harass and conquer the early game, gank unsuspecting heroes during the mid-stages of the game, and has huge right-click potential in the late game thanks to his passives, although his active abilities scale off by the end-game.
Shadowraze & Necromastery
All three Shadowraze spells are always on the same level. Leveling one of them automatically levels the others as well. Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area. Necromastery skill steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.
Presence of Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds. It has no effect on enemies that have no vision of Shadow Fiend, thus, it shows no debuff icon on them either.
Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.